"Work in a team of students under the guidance of experts to push the boundries of reality"

About the Minor

The minor Immersive Media is a minor organised by the Saxion Creative Media and Game Technologies study program. Within the minor Media students get 5 months to work full-time with new and interesting types of technologies to design and create solutions to real-life problems found in the creative industry. These solutions will normally take the form of a product or prototype in the areas of virtual/augmented reality, animation, (embodied or digital) gaming, visual effects, etc. You will work in teams with other students from different disciplines under the guidance of a coach. Within these groups you will choose a role that fits your current knowledge and skills but also allows you to learn new topics. In the minor you will mostly work in the CMGT immersive media lab.

The result of the minor should be a relevant and interesting professional portfolio item, new skills, new knowledge and new contacts within the creative industry.

Organisation and applying

The minor Immersive Media is organised by the Saxion Creative Media and Game Technologies study program in Enschede. The minor is open for all students, either from Saxion or other universities. Partaking in the minor requires you to be in full-time available in Enschede for the duration of the minor.

For more information and to subscribe Saxion students can go to the Saxion website.
Other students can subscribe to the minor through www.kiesopmaat.nl.


Here you will find a list of project in which you can participate. Given your preference you will work in one of the project groups. You will choose your project in the first two weeks of the minor.

  1. Experience the battle for Grolle
    Research chair of Regional Development / Demcon Nymus3D
  2. The Horror Circus
    Bob Jan ten Cate - independent writer / freelance 3D artist, animator & illustrator

Experience the battle for Grolle

Research chair of Regional Development / Demcon Nymus3D

The Siege of Grol (Groenlo) in 1627 is an important historic battle between the Dutch Republic and the Spanish rulers. The battle was fought over the strategically important fortified city of Grol (Groenlo) in the east of the current Netherlands and resulted in a win for the then newly formed Dutch republic. At the siege the Dutch army used extensive fortifications for the encirclement of the city (De CircumVallatie linie). A Spanish relief army was formed to lift the siege but did not arrive in time to turn the tide of the battle.

Because of its historic importance, the battle is remembered every two years with a huge event. At the event part of the battle is re-enacted by more than thousand volunteers from all over the world. During this event the city of Groenlo is reshaped in a historic setting. The multi-day event attracts many visitors (approx. 60.000) which result in a boom for the local economy.

Because of its historic and current regional importance the battle and the surrounding event has picked the interest of the Saxion research group of Regional Development. This research group is specially interested in how to use storytelling as a tool for developing cultural tourism. In this project they work together with the marketing organisation of Groenlo and the Citymuseum. As such, the group wishes to communicate the importance of this event to a larger audience in a year-round program through a short animation describing the historic event. In doing so, the Siege of Grol could serve as a good example of how historic events can enable tourism through immersive storytelling.

In order to do this the Regional Development group has teamed up with Demcon Nymus3D, an Enschede based partner that specialises in computer graphics, animation and immersive technology. Together we would like to challenge you in creating a high-quality compelling animation about the Battle of Grol.


Design and create a short, 1-2 minutes animation about the Battle of Grol. For this animation you can use a combination of 2d and 3d animation. While creating the animation we urge you to ex-plore various story-telling perspectives hereby choosing a storyboard that fits with the client’s wishes but also allows for a finished high-quality deliverable.

  1. Pick a story-telling perspective of the battle taking into account the client, production time and relevance to the historic event.
  2. Explore various visual styles that would fit with the goals of the project and select the best suited.
  3. Create a short, high quality, 1-2 minutes animation to enhance the storyline that encourage users to visit Groenlo as a year-round attractive tourist destination, seek more information about the historic battle of Grol and the current way of celebrating it.


During the process you will be guided both by the research group of Regional Development and Nymus3D. Hereby Regional Development will act as client and Nymus3D will help guide you in the creative and production process of the animation. You will work in the new to be realised Saxion VR/AR lab at the Ariënsplein.


Topics: Animation, concept art, 3D, Houdini, Maya, storytelling.

Example animation

About Demcon Nymus3D

The Horror Circus

Bob Jan ten Cate - independent writer / freelance 3D artist, animator & illustrator

The Horror Circus is a children's book written by Bob Jan ten Cate an Enschede based independent writer and freelance 3D artist, animator & illustrator. The book contains several short stories in-volving monsters that are interwoven into a general story line around a circus of horror. The book was released in October 2018 and is accompanied with various in-book illustrations that can be animated through augmented reality with the use of an app.

Given that traditional book sales are in decline due to competing media like gaming, movies and series especially this use of AR in combination with a traditional book is a very interesting test-case of transmedia storytelling. By utilizing new technology readers are allowed to dive deeper into the story and explore the universe more intensely. Bob Jan would like to ask you to explore this even further by creating and building a short story in virtual reality.

Within this VR storytelling prototype you are asked to explore different storytelling techniques based on the book and target audience. One of those that is especially interesting is that of using 'window frames' to direct the users' gaze. A technique utilized in the virtual reality short story of Tales of Wedding Rings VR.


Design and create a short, 1-5 minutes animation based on The Horror Circus. Hereby you can either pick one of the stories of the book or create a spin-off based on the book. Within the story you will have to:

  1. Explore, design and create a suitable animation style fitting the book and the target audi-ence.
  2. Utilize the 'window frame' technology to direct viewers' attention to the story
  3. Explore different other virtual reality animation techniques to be used in the experience
  4. Test your experience on engagement with the target audience.


During the process you will be guided by Bob Jan ten Cate. You will work in the new to be realised Saxion VR/AR lab at the Ariënsplein.


Topics: Animation, virtual reality, concept art, 3D, storytelling, Unreal, Unity.

Tales of Wedding Rings VR